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Old Jan 16, 2008, 09:42 PM // 21:42   #141
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Quote:
Originally Posted by trobinson97
Very much in agreement, except the sarcasm part. It's always the same whining idiots that turn every thread into an Ursan cryfest. At this point, not only would I mind Anet closing down the servers, I'd embrace it.
Ursan deserves a nerf more than anything Anet has ever done, which is why its always raised in a balancing topic. Its the single most imbalanced thing there is, yet Anet hasnt touched it. Has nothing to do with whining or crying. Its just astonishment, really.
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Old Jan 16, 2008, 09:44 PM // 21:44   #142
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Touch rangers simply need to go. Other than crippling a touch ranger what other weakness does it have ? Can't think of any. Someone gotta help me on this one.
Degens and kite them easily kill them as well. Don't even need to cripple them just stay out of touch range. They can't defeat a 10 pip degen evah. haha. Touch rangers are more easily overcome than those sorry interupting rangers. They need the MOST NERFING....it's a cryin shame I have to carry mantra of resolve all the time to be able to get my casts off. Rangers have too many interupts and they recover way too fast.

Quote:
Quote:
Originally Posted by Buster
Monk - Slightly decrease the heal amount to WOH for monks. Way too powerful. WOH builds are good but we don't need them to be godly.

/Signed. WoH is way overpowered now.
You're both crazy WOH is perfect now and my hero monks have never enjoyed a healing skill as much as WOH.

Quote:
Hexes don't need nerfing anymore but what does need changing is the amount of hexes that can be placed on a single target.
Sure are a lot of crazy people here these days.

Last edited by Master Knightfall; Jan 16, 2008 at 09:53 PM // 21:53..
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Old Jan 16, 2008, 09:53 PM // 21:53   #143
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WoH is indeed powerful, but heal monks needed a buff, and current WoH heal monks are not as powerful as LoD healers once were, so, if anything, WoH possibly just needs a little tweak.
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Old Jan 16, 2008, 10:05 PM // 22:05   #144
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Yeah I'll agree with that Aera more tweakage to WOH.
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Old Jan 16, 2008, 10:29 PM // 22:29   #145
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Originally Posted by cellardweller
Raven Blessing - Skill totally reworked to remove the whole skillbar replacement concept. For 40-60 seconds you assume the avatar of the raven. While in this form, you are immune to knockdown have a 10-30% block chance, your attacks cause blind and bleeding and your skills recharge 30-50% faster. This skill is disabled for 120 seconds. The in mission blessing remains uneffected

Ursan Blessing - Skill totally reworked to remove the whole skillbar replacement concept. For 40-60 seconds you assume the avatar of the bear. While in this form, you gain 100hp, and your attacks do an additional 10-15 damage and have a 5-10% chance of knocking down your target. This skill is disabled for 120 seconds. The in mission blessing remains uneffected

Volfen Blessing - Skill totally reworked to remove the whole skillbar replacement concept. For 40-60 seconds you assume the avatar of the wolf. While in this form, you gain +4-6 health regeneration, and you move and attack 33% faster. This skill is disabled for 120 seconds. The in mission blessing remains uneffected
Needs finetuning, but the best idea to fix UB that I've ever heard.



Consider this one too:

Ether Nightmare: Target foe loses ALL energy. That foe and all foes in the area suffer -4...-10 energy degeneration for 10 seconds. (90% failure rate with 4 Fast Casting or less)



Finally a real energy denial Spell in PvE. Removing 4 to 7 energy from monsters with 1000+ energy and then causing some health degen is a joke.

Last edited by Lagg; Jan 16, 2008 at 10:36 PM // 22:36..
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Old Jan 16, 2008, 10:37 PM // 22:37   #146
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Quote:
Originally Posted by Lagg
Needs finetuning, but the best idea to fix UB that I've ever heard.
Secondin' it. Not because I'm getting on the "NERF BEAR" bandwagon, but it's also a pretty good and suitable replacement.

Quote:
Originally Posted by Lagg
Consider this one too:

Ether Nightmare: Target foe loses ALL energy. For each point of energy lost this way, that foe and all foes in the area suffer -4...-10 energy degeneration for 10 seconds.

Finally a real energy denial Spell in PvE. Removing 4 to 7 energy from monsters with 1000+ energy and then causing some light health degen is a joke.
All energy? Oy. I'm gonna take that one into a bit more consideration. As long as it's functionality mainly lies with a Mesmer.
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Old Jan 16, 2008, 11:00 PM // 23:00   #147
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Originally Posted by Bryant Again
All energy? Oy. I'm gonna take that one into a bit more consideration. As long as it's functionality mainly lies with a Mesmer.
Yeah, it's quite powerful. Not quite as powerful as UB, though, which doesn't even require shutdown or energy denial, it just rolls over everything.

Still, anything less than all energy makes it useless against monsters with near-infinite amounts of it. I guess you could add a non-Boss clause, as with Technobabble.

And obviously a fixed amount of energy degen (variable with Allegiance Rank) and 90% failure rate with 4 Fast Casting or less (I edited this in afterwards) in order to restrict it to Mesmers only.



EDIT: Or a bit more elegant, 10% energy lost per rank of Fast Casting, meaning you need at least 10 Fast Casting to get the full 100%.

Last edited by Lagg; Jan 16, 2008 at 11:08 PM // 23:08..
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Old Jan 16, 2008, 11:28 PM // 23:28   #148
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Quote:
Originally Posted by Lagg
Needs finetuning, but the best idea to fix UB that I've ever heard.



Consider this one too:

Ether Nightmare: Target foe loses ALL energy. That foe and all foes in the area suffer -4...-10 energy degeneration for 10 seconds. (90% failure rate with 4 Fast Casting or less)



Finally a real energy denial Spell in PvE. Removing 4 to 7 energy from monsters with 1000+ energy and then causing some health degen is a joke.
now that skill would be waaay overpowered - combine
http://wiki.guildwars.com/wiki/Aneurysm

no way for that to happen
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Old Jan 16, 2008, 11:38 PM // 23:38   #149
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Originally Posted by the Puppeteer
now that skill would be waaay overpowered - combine
http://wiki.guildwars.com/wiki/Aneurysm

no way for that to happen
Hahaha, ow yeah.

Heck, we'd finally see all-Mesmer teams.

Aneurysm Mez LF Etherway



Either way, it's either Etherway or Ursanway.
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Old Jan 16, 2008, 11:41 PM // 23:41   #150
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Etherway? Uh No

It's gonna be
6 mesmers
1 warrior/dervish/assassin/paragon/ranger with Save Yourselves
1 Monk or Ritualist

8 mesmers can't live on their own.
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Old Jan 17, 2008, 12:01 AM // 00:01   #151
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Balance Ursan?
"While active, primary attribute set to 0"
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Old Jan 17, 2008, 12:04 AM // 00:04   #152
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Quote:
Originally Posted by ensoriki
This quote has been found Guilty of extreme stupidity.
God has just killed 3 kittens, round house kicked a puppy and peed in your water supply.


Embracing the closing of servers because people are whining while still playing the game, is silly

The only one found guilty of stupidity is you. I've seen similar stupid posts by other stupid posters who try to use standard nerd hyperbole in an effort to replace real wit. It's also pretty stupid to assume you know anything about my play habits.
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Old Jan 17, 2008, 12:06 AM // 00:06   #153
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Quote:
Originally Posted by Buster
Paragon - Need a reason to play paragon again. Some command and motivation buffs would be nice.

Ranger - Slightly increase recharge rate of ranger interrupts. Seen many people get interrupted 4 times in seconds and not even be able to get a cast off. Way too powerful, caster classes don't even have a chance. Doubt it will happen though.
They have taken away barrage, pets, and now you want to take away interrupt? Just simpling adapt and overcome. They are several skills that stop interrupt just add them. How affective is trapping because that is all that will be left until someone request that be taken out too. You complain about needing a reason to play a paragon but want to do the same thing to a ranger, not logical.

Quote:
Originally Posted by Buster
Touch rangers simply need to go. Other than crippling a touch ranger what other weakness does it have ? Can't think of any. Someone gotta help me on this one.
Touch ranger can easily be countered by a monk or bring a purge skill yourself. Instead of complaining about something develop a counter.

Quote:
Originally Posted by Buster
Monk - Slightly decrease the heal amount to WOH for monks. Way too powerful. WOH builds are good but we don't need them to be godly.
Just daz the monk and kill it. Don't touch the monks, they are not that many of them left and you want to make it harder to be a monk.

You really have no complaints about dev or wor? What class are you currently playing
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Old Jan 17, 2008, 12:06 AM // 00:06   #154
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Balance: Too even something out.
Guild Wars Balance: Too rage you harder than the next backstreet boys album.
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Old Jan 17, 2008, 12:08 AM // 00:08   #155
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Quote:

The only one found guilty of stupidity is you. I've seen similar stupid posts by other stupid posters who try to use standard nerd hyperbole in an effort to replace real wit. It's also pretty stupid to assume you know anything about my play habits.
who commented about your play habits?
>.> A comment of closing servers because people are whining is silly, whether the comment was not serious or not.
Find where someone talked about your play habits

End of story.
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Old Jan 17, 2008, 12:17 AM // 00:17   #156
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Quote:
Originally Posted by ensoriki
who commented about your play habits?
>.> A comment of closing servers because people are whining is silly, whether the comment was not serious or not.
Find where someone talked about your play habits

End of story.
Just like I thought.

Quote:
Embracing the closing of servers because people are whining while still playing the game, is silly
Or maybe you should learn how to structure your sentences properly if you want your meaning to be conveyed accurately.


Oh yeah, whining about pve only skills that have nothing to do with you in your instance is even sillier. As you would say, end of story.
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Old Jan 17, 2008, 12:41 AM // 00:41   #157
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You people behave so conditionally, either you are just trying to go with the crowd and hating on Ursan Blessing to get noticed or you have had a bad experience with Ursan Blessing and now you hate it. Either way once it falls from it's glory you might find yourself thinking "Sh*t careful what you wish for!" when you are trying to defeat that really difficult HM boss.

My personal thoughts:

Things will be as they will, we’ll just have to salvage what we can...

Last edited by Theo Godscythe; Jan 17, 2008 at 12:46 AM // 00:46..
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Old Jan 17, 2008, 08:30 AM // 08:30   #158
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Quote:
Originally Posted by ensoriki
Etherway? Uh No

It's gonna be
6 mesmers
1 warrior/dervish/assassin/paragon/ranger with Save Yourselves
1 Monk or Ritualist

8 mesmers can't live on their own.
Yes, obviously, but it's still an improvement over

6 Ursans
1 Warrior, Dervish, Assassin, Paragon or Ranger with Save Yourselves
1 Monk or Ritualist



The main argument that most people, including myself, have against Ursan Blessing is that it replaces your skillbar and removes all distinctiveness from your profession (without even the visual elegance of turning you into a bear).

If we are to have truly overpowered PvE skills, let them be at least profession-specific. Better yet: specific to the least popular professions in PvE, such as the Mesmer.

For the record, I don't play Mesmer. I've always played Trinity professions. I just long for the day that taking a Mesmer aboard is not just an act of kindness towards a friend or guildy. And no, I don't pretend that Mesmers suck at all, not even in their current form, they're just extremely geared and balanced towards PvP. In PvE, their shutdown role simply doesn't pay off and gets filled with another damage dealer. Heck, Meteor Shower does a much more efficient job at mass-interrupting.



I just blame ArenaNet's general lack of creativity and audacity in designing the profession-specific PvE skills which could have easily turned the Mesmer into one of the most wanted PvE professions, if not the most wanted.

If a Mesmer could shutdown and pretty much destroy a single powerful target (such as a Monk) every 30 seconds or so, they could find their niche amongst the nukers, who then mop up the rest.

Yes, all-Mesmer teams would be extremely powerful (especially considering Echo and Arcane Echo).



So what?

Let them have the fun for once.

Anything beats having this mess: http://www.youtube.com/watch?v=VlZzFwuJs78

Last edited by Lagg; Jan 17, 2008 at 08:34 AM // 08:34..
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Old Jan 17, 2008, 10:57 AM // 10:57   #159
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thats the only genuine idea i have heard about ursan yet but the damage is way to low i think
from a definate 150 down to a +10-15 dmg that would suck but other wise i really like the idea especially if i get to actualy be a bear

Last edited by bel unbreakable; Jan 17, 2008 at 10:59 AM // 10:59..
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Old Jan 17, 2008, 03:07 PM // 15:07   #160
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heh, this has gone from a question of skill balance to Ursan bashing thread, gee who didnt see this coming.

For those that say it hasnt been messed with, of course you are clearly forgetting them making it operate properly with now being in "touch range" instead of the ranged ursanway, so at least if you are being a squishy in the midst of that you have to pay for it with your weaker armor.

As for skill changes upcoming, there will be 20 everyone whines about, 2 everyone likes and 8 everyone doesnt care about. Pretty standard skill "balance". Very seldom does anyone view any of the updates outside of their preferred class instead of the game as a whole.
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